Tetherline
Tetherline game details
How to play Tetherline
Tetherline is an aiming and timing game. A probe leaves the station at the centre and must meet the glowing delivery window on the orbit. The window moves on some routes, so choosing when to launch matters as much as choosing where to aim. The rule stays consistent: line up with the target and send the probe before it passes.
- Arrow keys or A/D: rotate the aim line in small steps.
- Space or Enter: launch the probe along the marked direction.
- Tap the Canvas: aim and launch directly on a touch screen.
- P or Escape: pause the current route without losing the attempt.
Three sectors, fifteen routes
Each sector contains five deliveries. The early orbits leave a wider window so you can read the visual language; later routes move faster, narrow the opening, and introduce blockers. Difficulty comes from visible motion, direction, and timing, never from a hidden control.
Charge, recovery, and local rhythm
You begin with three charge points. Sending a probe outside the window or into a blocker spends one point and restarts that route. When charge runs out, one recovery restores two points; it never creates deliveries, progress, or a best result. After the first interaction, the browser creates short rhythmic pulses locally. There is no audio track, download, or asset from another domain.
An original game on this domain
Tetherline was created for Jogos de Plataforma with Canvas, vector art, touch and keyboard controls, optional sharing, and a best result stored only in this browser. The complete game is served directly by jogosdeplataforma.com and stays within the page player.
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Frequently asked questions
Yes. The complete experience is free in the browser and needs no installation or account.
Use arrow keys or A and D to adjust the aim. Space and Enter launch the probe, while P or Escape pause the route.
Yes. Tap a point on the route to aim and launch, or use the three visible aim and launch buttons below the game.
When charge reaches zero, you can use one recovery to restore two points. It does not add deliveries or a best result.
No. Pulses are synthesized locally after play starts, and the game does not redirect to another domain.